/* Flaming mode by Seth Kingsley - sethk@magnesium.net */ #include "quakedef.h" cvar_t sk_flaming = {"sk_flaming", "0", true}; vec3_t _ovieworg; int _inited = 1; extern void flaming_init(void) { Cvar_RegisterVariable(&sk_flaming); } extern void flaming_update(void) { register int c; if (!_inited) { for (c = 0; c < sk_flaming.value; ++c) R_RocketTrail(_ovieworg, r_refdef.vieworg, c); } else _inited = 0; VectorCopy(r_refdef.vieworg, _ovieworg) }